Replay Editor

The Replay Editor is a feature in all 3 Skate games. It allows the user to view their last section of gameplay and crop, edit, and add effects to make a clip or screenshot to show off. When the servers were up, the player could choose to upload their clip/photos to Skate. reel, a feature part of EA Nation that let users post, view and rate other users clips or photos. Currently, all Skate games have had their EA Nation servers shut down, meaning that there's no in-game option upload. It's unsure how Skate 4 will handle a replay function, whether it be setting up it's own servers to maybe a social media functionality.

Despite this, some players take to recording their gameplay through other means, such as with a capture card or with capture features built-in to consoles like the Xbox One. And on the Skate section of EA's site, you can submit videos to a newer implementation of Skate.reel, by logging in with your EA account and posting a link to a youtube upload, which may then be featured on the site.

Skate.
The first Skate was relatively limited in it's capabilities, offering a handful of specific camera angles, control of the playback speed, and a myriad of effects that can be applied. Later Skate games would expand upon this much further.

Skate 2
Skate 2 brought a couple of improvements to the Editor, mainly in the cameras. They were now seperated into three categories, those being Game, Tripod and Follow

- The Game camera, as it's name implies, shows that camera as it was captured during gameplay.

- With the Tripod camera, the player can set it within a certain distance from the player and it will follow the player throughout playback.

- The follow camera functions similar to the Game camera, except that the player can set the angle and distance from where it'll follow

There was also a paid dlc to expand some more features into the Editor (gotta pay for it and see how it works :v)

Skate 3
Skate 3 streamlined the Editor by mapping it to the select button, along with adding "advanced" versions of each of the cameras, along with a Free camera, making it possible to place a camera and just have it sit where you want without moving at all.